Published on Jaani.net (http://www.jaani.net)
Taxing Virtual Gaming Assets
Created 06.12.2006 - 22:08

rijit writes "It appears very likely that taxation of online games assets is inevitable. Quote: 'That's because game publishers may well in the not too distant future have to send the forms — which individuals receive when earning nonemployee income from companies or institutions — to virtual world players engaging in transactions for valuable items like Ultima Online castles, EverQuest weapons or Second Life currency, even when those players don't convert the assets into cash.' "

Originally by Hemos at Slashdot: Your Rights Online, 9:08 PM

Read more

  • Site map
  • Terms of use
  • Disclaimer
  • Copyright
  • Privacy policy
  • Contact

Recent updates

  • endonym
    Word
  • exonym
    Word
  • autocephaly
    Word
  • Are you a:
    Binary poll
  • Bill Gates Retires Today
    Linklog
  • Robot Conducts The Detroit Symphony Orchestra
    Linklog
  • IsoHunt Goes Secure, Adds SSL Encryption
    Linklog

Recent comments

  • In the Australian vernacular
    Jaani
  • Moiré — time to get an
    Anonymous coward (not verified)
  • Retrospective
    Jaani
  • It's that time of year
    Jaani
  • Yeah, I realise that the
    Jaani

About the author

  • Jaani Riordan
  • Age: 23
  • Location: Melbourne, Australia
  • Graduate lawyer, tutor
  • Musician, photographer
  • Technology consultant
  • Web entrepreneur

Cite as: Jaani Riordan, ‘Taxing Virtual Gaming Assets’ (2006) Jaani.net Internet Law and Technology <http://www.jaani.net/view/2006/12/06/taxing_virtual_gaming_assets>.
Return to article